![]() On the right is the new way with a coloured stripe on the left-hand side of the counter. A small coloured square on the counter – as shown in the left-hand image. Below you can see the previous way this was handled. Below you can see the key used for the new icons allowing easier identification of unit types on the map Īnother cool change is a tidying up of the division colours. Here is a shot from the Berezina scenario from the Napoleon’s Russian Campaign title Īs well as standardising the terrain, the iconography for the units has been cleaned up and new unit types added. The winter graphics have also been redone. Here is the complete map for this particular Napoleonic scenario The ACW graphics have been around for a couple of years and though utilitarian do the job. Here is the same image as above but with the revised graphics and the ‘new ‘natural’ zoom level The decision was made to do this as both series are at a similar scale and any enhancements could be shared across either. Working with the JTS team, we decided to move the Napoleonic’s series over to a slightly modified ACW graphics suite. In the two engines that WDS codes we have already made this change in the Panzer Battles (PzB) and American Civil War (ACW) series. This gives much higher resolution graphics and allows all 3 zoom levels to be modified rather than the legacy two. With the new engine, the 2D now allows all 3,600 pixels in a hex to be changed and drawn. (All images can be clicked for full size if required.) This just makes a single pixel, a clump of four pixels now as each hex has gone from 30 x 30 pixels (900 pixels total) to 60 x 60 pixels (3,600 pixels total) with no change in colour graduation or any other enhancement. The original, pretty average graphics (on the left) are then doubled in size via magnification. The current view just doubles the size of the graphics resulting in a pixelated image when zoomed in.īelow is an example of the previous magnified view. The first is a true ‘zoom’ for the 2D graphics rather than the current magnified view. Over the last couple of weeks John Tiller has provided WDS with an enhanced Napoleonic engine that adds two big graphical enhancements. This post is going to focus on graphics upgrades. We have a lot to show you and will spread all the information over the next couple of blog posts. We thought it worthwhile to share with you what the extended team has been working on during 2020 as well as starting to reveal more of our next release, Panzer Campaigns Scheldt ’44. Being a distributed team with members across the globe we have been used to tele-working and have probably been more productive due to a reduction in normal day jobs and other responsibilities. We have been truly fortunate that here at WDS we have managed to keep working despite the current global challenges. We hope you are surviving the lockdowns wherever you are ![]()
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